![]() The program provides graphical interfaces for creating objects and defining their behaviour by dragging, dropping, arranging and filling in fields, and you can quite happily use this and only this to make a large variety of games: GM works on abstract enough concepts that you’re not restricted to one or two genres of game like you might be if developing in AGS or RPGMaker. The first programming language I wrote significant code in was a dinky little scripting language attached to a GUI-based game development program called Game Maker (since rebranded to GameMaker: Studio). Programming in GameMaker 20 September 2016
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |